Another excellent open-ended puzzler from Zachtronics!
EXAPUNKS is an indie simulation game made by Zachtronics. It is the latest open-ended puzzle game from the creators of Opus Magnum, SHENZHEN I/O, TIS-100, and more. The year is 1997. You used to be a hacker, but now you have the phage. You made a deal: one hack, one dose. There’s nothing left to lose… except your life.
|Release Date: 18 Oct, 2018|
Genre: Indie, Simulation
|Minimum Specifications |
OS: Win 7
|Recommended Specifications |
OS: Win 10
- READ ZINES – Learn to hack from TRASH WORLD NEWS, the underground computer magazine. Tutorials, hacking tips, secret information, searing commentary— TRASH WORLD NEWS has you covered.
- SLACK OFF – Play ПАСЬЯНС, if you hack the server where it’s stored. Or play HACK*MATCH, if you hack the region lock on your Sawayama WonderDisc. Or create your own homebrew games for the TEC Redshift… if you hack the development kit.
- WRITE VIRUSES – Program your EXAs (EXecution Agents) to tear through networks, replicate themselves, trash files, terminate other EXAs— and leave without a trace.
- TAKE DOWN YOUR FRIENDS – Compete with your friends by running your programs directly against theirs in all-out hacker battles. Make every cycle count.
- HACK EVERYTHING – Hack banks, universities, factories, TV stations, highway signs, game consoles, the government… oh yeah, and your own body.
- CREATE YOUR OWN PUZZLES – Create your own networks to hack, and share them with the world on Steam Workshop.
EXAPUNKS is a highly polished puzzle game that should be quite fun for anyone interested in programming puzzles. This is most definitely a worthy successor to TIS-100 and ShenZhen I/O! The atmosphere of the game/world/setting is good, even down to the IRC chat in the background reflecting back on what you just did in the previous mission.The game is much more engaging than previous titles like TIS-100 thanks to loads of beautiful retro art and a more fleshed-out narrative. It's a clear success in that regard, EXAPUNKS hits a really good balance. The difficulty curve is friendlier, but the puzzles are still interesting to solve. Optimization is on a completely different page, with many tricks to discover and master. This ensures that more players will be able to enjoy the story and setting to the end, but masters won't be left wanting from a lack of challenge. It is a really good introduction to the genre, one that I recommend to anyone interested in design-based puzzle games.