The StarCraft II saga concludes with a strong finale
StarCraft II: Legacy of the Void is a standalone expansion pack to the military science fiction real-time strategy game StarCraft II: Wings of Liberty, and the third part of the StarCraft II trilogy developed by Blizzard Entertainment. The game was released on November 10, 2015. The expansion includes additional units and multiplayer changes from Heart of The Swarm, as well as a continuing campaign focusing on the Protoss race.
Game Info
Relase date: November 10, 2015 Developer: Blizzard Entertainment Genre: Real Time Strategy (RTS) Rating: 87/100 |
StarCraft 2: Legacy of the Void |
System Requirements
Minimum Specifications
OS: Win XP 32 | Recommended Specifications
OS: Win 7 64 |
Game Features:
- Multiplayer New units have been added for multiplayer gaming, and some existing units from the previous expansion have been modified. Legacy of the Void makes major alterations to Starcraft II’s economic system. Players now start with 12 workers instead of the usual 6 from Wings of Liberty and Heart of the Swarm. Each base also has fewer resources, requiring players to have to expand more frequently and ‘become more aggressive’, according to lead developer David Kim.
- Protoss The Protoss receive a change to the Photon Overcharge ability, it can now be cast on Pylons and not Nexuses. Also, the Chrono Boost ability can no longer be cast on multiple structures, but instead focuses on a single structure infinitely, though it is limited to one per Nexus. The Oracle from Heart of the Swarm now has its Revelation and Envision abilities combined in one.
- Terran The Terrans virtually remain unaltered of their macro mechanics inherited from Wings of Liberty, meaning they can still deploy MULEs and Extra Supplies. Terran Medivacs can now pick up Siege Tanks in Siege Mode and deploy them instantly while the Banshee receives a speed upgrade which can be researched at a Fusion Core. The Battlecruiser can now warp instantly to any location, regardless of visibility.
- Zerg The Zerg’s main alteration to its macro mechanics is the reduction of extra Larvae produced by Queens per Hatchery, to 3 out of 4 from HotS / WoL, and additionally the Spawn Larvae ability can now be used multiple times on Hatcheries to queue larvae production. For units, the Swarm Host, to accommodate for the returning Brood War Lurker, no longer burrows and has its role altered to a ‘siege assault’ unit, able to spawn its Locust while moving and unburrowed.