A live action video game thriller.
The Bunker is a ‘completely live action’ horror game from Splendy Games in collaboration with Wales Interactive and Last Chance Films. Filmed on location in a decommissioned government nuclear bunker with a plot crafted by writers behind titles like The Witcher, SOMA and Broken Sword, and incredible cast including Adam Brown (The Hobbit) and Sarah Greene (Penny Dreadful, Assassin’s Creed 3). The Bunker is a completely live action experience with zero computer generated effects. As the last remaining survivor in a nuclear bunker, John’s daily routine is the one thing that keeps him sane. But when an alarm goes off, his mind starts to self destruct. He has to venture into long forgotten areas, recovering long repressed memories and unlocking the dark secrets of The Bunker.
|Relase date: 20 September, 2016|
Developer: Splendy Interactive, Wales Interactive
Publisher: Green Man Gaming Publishing
Genre: Action, Indie, Horror
|Minimum Specifications |
OS: Win XP 32
|Recommended Specifications |
OS: Win 10 64
- A complex, twisting plot written by award-winning screenwriters behind Broken Sword, The Witcher and SOMA
- Totally live action – No CGI, no motion capture, shot on location in a genuine decommissioned nuclear bunker
- An incredible cast, including Adam Brown (The Hobbit), Sarah Greene (Penny Dreadful), Grahame Fox (Game Of Thrones) and Jerome St. John Blake (Star Wars)
- Neo-retro soundtrack by composer Dom Shovelton
- Hidden secrets, documents and recordings to explore the mystery further
The Bunker Trailer
The Bunker Reviews:
The Bunker was filmed on location in a real decommissioned nuclear bunker located in Essex, England, and is a completely live-action experience. It is creepy and well shot. It could even be a surprise hit of the year. For the gameplay, you can expect to explore the bunker and search through computer files, documents, and recordings to learn more about John’s dark childhood. For one thing, a dark, dank bunker is horror bread and butter. For another, you'll find that real terror in horror games is a direct consequence of player control—you can't look away or you'll end up stuck on the scenery while monsters chew on your spine.