A multiplayer survival game of parenting and civilization building.
One Hour One Life is an indie simulation game made by and published by Jason Rohrer, an american developer from Davis, California. Get born to another player as your mother. Live an entire life in one hour. Have babies of your own in the form of other players. Leave a legacy for the next generation as you help to rebuild civilization from scratch. The main mode in the game involves being born as a helpless baby to another player as your mother, but you can also play with your friends as twins, triplets, or quadruplets. One baby is hard enough to take care of—any mother that can successfully take care of quadruplets deserves the eternal gratitude of you and your friends.
|Release Date: 15 Nov, 2018|
Developer: Jason Rohrer
Publisher: Jason Rohrer
Genre: Indie, Massively Multiplayer, Simulation
One Hour One Life
|Minimum Specifications |
OS: Win XP
|Recommended Specifications |
OS: Win 10
- First of all, you only live for an hour, where each minute marks a passing year.
- You join the game server as a newborn baby, and some other randomly-chosen player is your mother.
- You depend on her for your survival.
One Hour One Life Trailer
One Hour One Life Review
One Hour One Life is a multiplayer survival game of parenting and civilization building. First of all, you only live for an hour, where each minute marks a passing year. You join the game server as a newborn baby, and some other randomly-chosen player is your mother. You depend on her for your survival. And why will she be willing to waste her valuable time and resources to keep you alive? Because she's going to die in an hour just like everyone else, and if she wants what she accomplishes in her lifetime to have any meaning, then the next generation (aka, you) is her only hope. And if you survive into adulthood, you may get the chance to have babies of your own---other players, just joining the server---and those babies will be the next generation that gives meaning to your own life accomplishments. Across this ever-growing family tree of generations, players are collectively conducting an enormous project: they are rebuilding civilization from scratch. The online game world starts out as a near-infinite expanse of wilderness (four billion meters wide from east to west, and four billion meters wide from north to south, with a total surface area of over 18,000,000,000,000,000,000 square meters, or 36,000 times bigger than Earth). The very first player to join the server is Eve, and she starts out in the wilderness as the root of the family tree. Eve and her immediate offspring lay the foundation for the future civilization, perhaps making a few primitive tools, cooking basic foods, and starting a small farm as they scrape out a meager existence before dying. Future generations will build on this primitive foundation, eventually mastering more and more advanced technology, including domesticated animals, metal working, permanent buildings, and transportation networks. But as real-life history has shown, civilization is fragile. A generation that is born into the lap of luxury---on the backs of their ancestors' hard-won accomplishments---can just as easily squander their inheritance as build upon it. Key resources run out over time, so careful management, planning, and organization are necessary to prevent an inevitable collapse. Thus, the game graduates from the individual challenge of primitive survival in the early stages to a group organizational and leadership challenge in the later stages. How do rules and procedures for group survival propagate across multiple generations? What did our great grandparents have in mind for this village? This is a deep and rich game already, and there are still hundreds of content updates to come. No two lives are ever the same, and a new story always awaits on the other side of the [GET REBORN] button.